Struct universally used through the HL-DINO-Unity app to define a 'trackable' tool.
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int | ToolID |
| Numeric ID which is passed into the HL2-DINO-DLL. This is cast into a uint8 on the C++ side.
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string | ToolName |
| String identifier, purely for labelling in the Unity Editor.
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List< Vector3 > | ToolMarkerTriplets |
| XYZ triplets of marker-centres in metres (left-handed for Unity)
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Transform | ToolUnityTransform |
| Unity transform corresponding to the tool that we will position.
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Matrix4x4 | Tool_HoloFrame_LH |
| Transform matrix of tool pose, left-handed and in metres.
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bool | VisibleToHoloLens |
| Flag bool indicating if the HL2 can see the tool in the last set of sensor frames.
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float | TimestampLastSeen |
| Timestamp updated on the Unity side to track how long a tool has been visible for.
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Struct universally used through the HL-DINO-Unity app to define a 'trackable' tool.
The documentation for this class was generated from the following file: