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void | LaunchFilePicker () |
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void | PopulateObjects () |
| | Creates a bunch of GameObjects based on the tool config file info, and will also create some small spheres to appear at the centre of each tool-marker centre.
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void | OnGUI () |
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void | RetrieveJSONProperties () |
| | Will try to create our internal JObject by reading filepath.
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Transform | TrackedToolsParentTransform |
| | A parent GameObject which will house all of the GameObjects associated with each of our tracked tools.
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string | JSONPath = "" |
| | Full filepath for where the JSON config file is.
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UnityToolManager | toolManagerInstance |
| | A UnityToolManager script which should be part of your scene.
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ResearchModeController | rmControllerInstance |
| | The script which communicates with the C++ DLL directly, should be part of your scene.
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JObject | ToolConfigJson |
| | An internally stashed JObject equivalent of the config object contained in JSONPath.
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The documentation for this class was generated from the following file: